Video Game Noir [Heavy Rain Review]
Friday, April 16, 2010 at 7:00 AM Do you know what I love most about video games? The capacity to tell a good story. While this may not be the emphasis of many games, the ones that still tell a good story don't allow the story to take center stage. The problem with games that let the story take center stage is that they end up rather boring because you are watching cut scene after cut scene. There has to be a way to make story in video games compelling right? Enter Heavy Rain.
Heavy Rain is is a game unlike any other in existence right now. The most common title attached to this game is "Interactive Cinema." I resent the title interactive cinema a bit because it makes it sound like a glorified choose your own adventure book, but this is so much more. The story centers around the murders of the Origami Killer and it is your job to figure out just what is going on. In Heavy Rain, you go through three main modes of gameplay:
- Walking around and interacting with objects/people.
- Responding to actions in Quick Time Events (these aren't you mamma's quick time events, more on this later).
- Piecing together clues that you collect from crime scenes.
It is the way that these controls are implemented that make this shine like no other game before it. Every action that you do makes you feel like the person on the screen and usually conveys what you are watching. The best example of this is when you are crawling through electric wiring. The game actually makes you contort your hand on the controller, helping emulate that, "Oh shit, I hope I don't electrocute myself," feeling. There are many times when the game makes you choose something in the moment, and those major, yet spontaneous decisions, will greatly impact the story you tell.
Normally Quick Time Events in the past have just been simple presses of a button to keep you engaged in a cut scene. While this is what you do in Heavy Rain, it never feels silly. That's because if you miss a button press, you don't "lose." Instead the scene adapts. Sometimes this adaptation is minor (you miss a punch) or sometimes it is dire (you end up shooting down an innocent civilian). All of these variations on the story effect the greater narrative.
This is perhaps the genius of the game. Your story is unlike anybody else's story. That's because there are no game overs or restarts in the game. If something goes wrong, you just have to adapt and if you die, then the greater story continues through the eyes of another character. Based on the choices you make (both small and large), you will experience something entirely different. It really makes it feel like your story.
This is perhaps another unique element of Heavy Rain. You are playing this game through the eyes of four characters, Ethan, Jayden, Madison, and Scott. All of these characters have their own prerogative in trying to catch the Origami Killer and it is interesting to see how their stories interweave (think "Crash"). As mentioned earlier, these characters can die, and if they do, the story goes on without them.
Sure, the characters aren't perfect (Ethan is the only really likable one) and the story has some flaws (like some issues with the ending), but the tale is truly captivating. You'll find yourself wanting to continue playing to see what happens next. It's the same feeling you get from watching a new TV series that you love on DVD. You just want to watch the next episode.
Heavy Rain is truly a game changer (pun intended). Not only does it present a new type of game, but it also shows that video games can handle mature themes and do it well. If you have PS3, you have no excuse not to play this game. In fact, I hear the Origami Killer is going to come get you if you don't.
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